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#include "vg.h" // Required for the standard Vega classes
int getVegaPartsWorldPosition( vgPart *part , const float *x, const float *y, const float *z , const float *h, const float *p, const float *r ){
// ################################################################## // # Public function // # // # Function shows how to get the World(WCS) position of a vgPart // # // # returns VG_SUCCESS if the Part has positioned // # otherwise retruns VG_FAILURE // # // ################################################################## vgPosition *pos = NULL; int result = VG_FAILURE;
// // Sanity check we need a vgPart // if( part == NULL ) return result;
// // Retrieve the node type of the part // int parttype = vgGetProp ( part, VGPART_TYPE );
// // If the part is a DCS/SCS // if( parttype == VGPART_DCS || parttype == VGPART_SCS ){
// // Create a vgPos // pos = vgNewPos(); if( pos == NULL ) return result;
// // Get position of the vgpart // vgGetWCSPos( part, pos );
// // Retireve coordinates // vgGetPosVec( pos, x, y, z, h, p, r );
result = VG_SUCCESS;
// // Release the vgPos as where done // vgDelPos( pos); }
return result;
} // getVegaPartsWorldPosition
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