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#include "vg.h" // Required for the standard Vega classes
// // Declare the Pre and Post Node Draw as STATIC these have to be static // //
static int highlightPreDrawTravFunc ( pfTraverser *trav, void *data ); static int highlightPostDrawTravFunc ( pfTraverser *trav, void *data ); static int remhighlightPostDrawTravFuncFIX( pfTraverser *trav, void *data);
pfHighlight* createHighlight( const float r ,const float g ,const float b ,const unsigned int fill );
void remHighlightFromVegaObject( vgObject *object ); void setHighlightOnVegaObject ( vgObject *object );
pfHighlight* createHighlight( const float r ,const float g ,const float b ,const unsigned int fill ) { // #################################################### // # Public function // # // # Create a and return a new pfHighlight instance // # // # Note it is upto the caller to manage the deletion // # of this instance // # // ####################################################
// // create the new blank highlight instance // pfHighlight *hlight = pfNewHlight( vgGetSharedArena());
// Set the fill/ out line mode for the highlight // // The following are possible high style note thatsome may not supported // on all platforms, also note that the style can be or'd together // to form combinations of high lights // // See the Performer PGuide and man pages for further details // // // PFHL_LINES PFHL_LINES_R // PFHL_LINESPAT PFHL_LINESPAT2 // PFHL_LINESMASK PFHL_FILL // PFHL_FILLPAT PFHL_FILLPAT2 // PFHL_FILLTEX PFHL_FILL_R // PFHL_FILLMASK PFHL_SKIP_BASE // PFHL_POINTS PFHL_NORMALS // PFHL_BBOX_LINES PFHL_BBOX_FILL // // pfHlightMode( hlight, fill ) ;
// // Set the forground and background color for the highlight // pfHlightColor( hlight, PFHL_FGCOLOR, r, g, b ); pfHlightColor( hlight, PFHL_BGCOLOR, r, g, b );
// // Set the alpha to opaque as transparent is not supported // on many systems // pfHlightAlpha( hlight, 1.0f );
// // Set the line width for line styles // pfHlightLineWidth( hlight, 1 .0f);
// // // When showing normals make them short // pfHlightNormalLength( hlight, 0.5f, 0.0f );
return hlight;
} // createHighlight
int highlightPreDrawTravFunc( pfTraverser *trav, void *data){ // #################################################### // # // # STATIC Function: (PFTRAV_DRAW) // # // # Pre Draw traversal function placed on a node which // # enables and applies the highlight to the node and // # all the nodes children // # // # note this function MUST be declared as STATIC // # // ####################################################
// // We need to first save the current Performer State // pfPushState();
// // Now we can enable the highlighting // pfEnable( PFEN_HIGHLIGHTING );
// // Now retrieve the highlight from the passed user data // pfHighlight *hlight = (pfHighlight *)data;
// // If we have a highlight then make it current // if( hlight) pfApplyHlight( hlight );
// // We need to tell Performer to continue the traverse of this node // return (PFTRAV_CONT);
} // highlightPreDrawTravFunc
int highlightPostDrawTravFunc( pfTraverser *trav, void *data){ // ###################################################### // # // # STATIC Function: (PFTRAV_DRAW) // # // # Post Draw traversal function on a node which disables // # the highlight applied in the corresponding pre draw // # fucntion // # // # note this function MUST be declared as STATIC // # // ######################################################
// // Now we disable the highlighting we enabled // pfDisable( PFEN_HIGHLIGHTING );
// // And restore the Performer state // pfPopState();
// // We need to tell Performer to continue the traverse of this node // return (PFTRAV_CONT);
} // highlightPostDrawTravFunc
int remhighlightPostDrawTravFuncFIX( pfTraverser *trav, void *data){ // ################################################################# // # // # STATIC Function: (PFTRAV_DRAW) // # // # Post Draw traversal function on a node which disables // # the highlight applied in the corresponding pre draw // # fucntion // # // # // # This should be added in the remove highligh function // # because when pfNodeTravFuncs( node, PFTRAV_DRAW, NULL, NULL ) // # called the call backs are removed but an apparent bug in Vega // # means that the Predraw gets applied but the post draw function // # does not and the highlight stays on this fixes the problem by // # explicitly disbaling the highlighitng // # // # // # note this function MUST be declared as STATIC // # // #################################################################
// // Now we disable the highlighting we enabled // pfDisable( PFEN_HIGHLIGHTING );
// // Retrieve which node we are // pfNode *node = pfGetTravNode( trav );
// // We only need to call this one so we can self remove // pfNodeTravFuncs( node, PFTRAV_DRAW, NULL, NULL);
// // We need to tell Performer to continue the traverse of this node // return (PFTRAV_CONT);
} // remhighlightPostDrawTravFuncFIX
void setHighlightOnVegaObject( vgObject *object ){ // ########################################################## // # // # Public Function // # // # Example of how to add Highlightinh to a Vega Object // # // ##########################################################
// // Sanity check we need a object // if( object == NULL ) return;
// // Get the root Performer node of the object // pfNode *node = vgGetObjPfNode( object ); if( node == NULL ) return;
// // Create the Highlight instance, Red and Filled // pfHighlight *hlight = createHighlight( 1.0f, 0.0f, 0.0f, PFHL_FILL); if( hlight == NULL ) return;
// // Set the Pre and Post draw callback which enable and disable the highlight // pfNodeTravFuncs( node, PFTRAV_DRAW, highlightPreDrawTravFunc, highlightPostDrawTravFunc );
// // Set the highlight instance as the user data for the callbacks // pfNodeTravData( node, PFTRAV_DRAW, hlight );
} //setHighlightOnVegaObject
void remHighlightFromVegaObject( vgObject *object ){ // ########################################################## // # // # Public Function // # // # Remove the highlight Callbacks from the passed object // # // ##########################################################
// // Sanity check we need a object // if( object == NULL ) return;
// // Get the root Performer node of the object // pfNode *node = vgGetObjPfNode( object ); if( node == NULL ) return;
// // Retrieve the highlight instance from the user data // pfHighlight *hlight = (pfHighlight *)pfGetNodeTravData( node, PFTRAV_DRAW );
// // Remove the highlight call back functions by simply setting // them to NULL on the Node, Performer only supports one call // pre and post traversal callbacks per node // pfNodeTravFuncs( node, PFTRAV_DRAW, NULL, NULL);
// // // Theres an apperent bug in Vega where the Highlight will stay on // becuase the removal of the draw function gets called with the // highlight enabled but the post never gets called to remove the // highlight, so the state is wrong this is a work around that will // ensure that the highlight is removed // // pfNodeTravFuncs( node, PFTRAV_DRAW, NULL, remhighlightPostDrawTravFuncFIX);
// // And remove the data simply by // pfNodeTravData( node, PFTRAV_DRAW, NULL );
// // If we got a highlight back from the user data // then we delete it // if( hlight != NULL ) pfDelete( hlight);
} // remHighlightFromVegaObject
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